Diamond Storm
Learned at Lv. 50
Ultra Sun Ultra Moon
Has a chance to raise the user’s Defense by two stages for each target hit.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #719 |
| Lumiose City | #231 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Diancie's Rock / Fairy typing gives it 4 weaknesses but strong offensive coverage against flying, bug, fire, ice, fighting, dragon, dark types
Diancie's 700 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Attack (160) carries most matchups, but a low HP stat of 50 means careful positioning matters.
Defensively, the Rock, Fairy combination gives Diancie 5 resistances, 1 immunity, and 4 weaknesses to plan around. Watch out for Steel moves in particular — they land for 4× damage. Offensively it pressures 7 types with super-effective STAB coverage.
A low catch rate of 3 makes Diancie a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Defense +1, Special Defense +2 EVs, which is worth remembering when EV-training your own team.
1.1 m
27.8 kg
Reflects most non-damaging moves back at their user.
Genderless
6,375
Hatch Counter: 25
3
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Diancie is a dual-type Rock, Fairy Pokémon.
Diancie takes 4× damage from Steel type moves and takes 2× damage from Ground, Water, Grass type moves. It is immune to Dragon type moves.
Diancie does not evolve.
Diancie has a base stat total of 700: HP 50, Attack 160, Defense 110, Sp. Atk 160, Sp. Def 110, Speed 110. Its highest stat is Attack (160).
| English | Diancie |
| Japanese | ディアンシー |
| Japanese (Kanji) | ディアンシー |
| Roomaji | Diancie |
| Korean | 디안시 |
| French | Diancie |
| German | Diancie |
| Spanish | Diancie |
| Italian | Diancie |
| Chinese (Traditional) | 蒂安希 |
| Chinese (Simplified) | 蒂安希 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 50
Ultra Sun Ultra Moon
Has a chance to raise the user’s Defense by two stages for each target hit.
Learned at Lv. 49
Ultra Sun Ultra Moon
Has an increased chance for a critical hit.
Learned at Lv. 50
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Attack by one stage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
User faints.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 60
Ultra Sun Ultra Moon
Reduces damage from special attacks by 50% for five turns.
Learned at Lv. 70
Ultra Sun Ultra Moon
Protects the user’s field from major status ailments and confusion for five turns.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Learned at Lv. 40
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Diancie can have the Magic Bounce ability.