Hydro Pump
Learned at Lv. 65
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.

Caring Pokémon
The special membrane enveloping Alomomola has the ability to heal wounds.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #594 |
| Blueberry | #85 |
| Kalos Coastal | #149 |
| Original Akala | #84 |
| Original Alola | #157 |
| Original Unova | #100 |
| Paldea | #336 |
| Updated Akala | #92 |
| Updated Alola | #191 |
| Updated Unova | #182 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Alomomola's Water typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire types
With a base stat total of 470, Alomomola plays as a defensive Pokémon that shines at absorbing hits. Its standout stat is HP at 165, while Special Attack (40) is the clear soft spot — build sets that protect that weakness.
Its Water typing leaves Alomomola with 2 weaknesses against 4 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A catch rate of 75 puts Alomomola in the moderate range — a few Great Balls usually get the job done. It levels on the Fast experience curve. Defeating it grants HP +2 EVs, which is worth remembering when EV-training your own team.
1.2 m
31.6 kg
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Cures any major status ailment after each turn during rain.
Heals for 1/3 max HP upon switching out.
10,200
Hatch Counter: 40
75
Higher values mean easier to catch
70
Initial friendship level
Fast
Experience points needed to level up
Alomomola is a Water type Pokémon.
Alomomola takes 2× damage from Grass, Electric type moves.
Alomomola does not evolve.
Alomomola has a base stat total of 470: HP 165, Attack 75, Defense 80, Sp. Atk 40, Sp. Def 45, Speed 65. Its highest stat is HP (165).
| English | Alomomola |
| Japanese | ママンボウ |
| Japanese (Kanji) | ママンボウ |
| Roomaji | Mamanbou |
| Korean | 맘복치 |
| French | Mamanbo |
| German | Mamolida |
| Spanish | Alomomola |
| Italian | Alomomola |
| Chinese (Traditional) | 保母曼波 |
| Chinese (Simplified) | 保姆曼波 |





High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 65
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 41
X Y
Has double power against Pokémon that have less than half their max HP remaining.
Learned at Lv. 49
Ultra Sun Ultra Moon
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
TM/TR Moves
Scarlet Violet
Support, disruption, and setup tools worth noticing.
Learned at Lv. 49
Ultra Sun Ultra Moon
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
X Y
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Alomomola can have the Healer, Hydration abilities. Its hidden ability is Regenerator.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.